Totem tribe gold frost tower
The easternmost region of the Hinterlands is called Storrold’s Point, which contains the ruins of the only Kellid town, known as Firehome.Ī castle located near the mountains along the western shore of the Hinterlands. This polar region remains unexplored.Īlong the west coast is the Antler River, which flows into the Shivering Sea. Northwest of the Frostfangs is the Frozen Shore, a narrow strip of land between the mountains and the Bay of Ice, beyond which are the massive glaciers that serve as the gateway into the Frostfell. The only forest of any real size is known as the Yakwood, where the enigmatic Fox Tribe dwells. The Frosted Forest lies to the west of the Tusk Mountains and the eastern side tends to be rolling grasslands and tundra. Thenn is a valley hidden in the mountains, where the Hare Tribe is said to live. The Winter Water, the great river in the north, has its origins in the Frostfangs. Notable features include the Giant’s Stair and Skirling Pass. These inhospitable mountains extend an unknown distance into the north and meet with the World’ End Mountains further east and south. The Haunted Forest extends north from the treaty line to the Frost Fang and from the western coast to a large mountain chain in the east called the Frostfangs.
TOTEM TRIBE GOLD FROST TOWER FREE
The lands east of the mountain are free of snow during the summer and spring months, but they are dry plateaus rising from endless grasslands, broken by deep canyons and arroyos carved by the melting snow and ice to the west and north. To the west, the land is cold and snowy almost year-round. The Tusk Mountains divide the land and this snow-topped range is notable for its myriad passes and passages. While no true roads exist, numerous game trails, paths and old streambeds are used by adventurers, merchants, explorers and kellids alike. The region immediately north of the Treaty Line includes the Haunted Forest, a vast taiga-forest which covers most of the area, extending from the Treaty Line to the furthest lands of Thenn and, ultimately, the Glaciers. The climate is harsh and bitter, especially in the far north in the lands of the Frostfell. The Hinterlands are primarily wild, untamed and uncharted. From the west come ice trolls and from the south come Nimbali prospectors mining for gold. From the south come the orcs of Belkzen, seeking to capture mammoths and other great beasts for their war efforts against the other kingdoms of the south. Five different expeditions have been mounted to try to find this rumored world, but none have ever returned.ĭespite its remote location, the Hinterlands sees considerable travel from other lands. Incredible rumors suggest the creatures that made the realm famous somehow emerged from an impossible underworld with its own false sun, a savage microcosm in which the dinosaurs never died and humans never emerged from their primitive origins. Even Behemoths have been seen roaming the freakishly warm canyons at the base of the great ice shelf that forms both a glacial wall and the region’s northern border, separating it from the Frost Fell. Armored glyptodons and giant ground sloths browse on the tough, woody brush, stalked by saber-toothed tigers. Here, explorers can find several varieties of mammoth and mastodon, and herds of auroch, bison and short-horned deer graze on the windswept prairies. The Hinterlands is best known for its great beasts-creatures that have died out in other, warmer realms to the south. The hostile nature of the realm and its natives has so far kept those who seek to do so at bay. It is a savage no-man’s-land, a wilderness as yet unclaimed by would-be conquerors. On the far northern side of the Kodar Mountains stretches an ancient land where prehistoric beasts still roam.